Privacy Policy — TORRE
This Privacy Policy explains how the mobile game TORRE (the "Game"), published by MyL Software ("we", "us"), handles information. It applies only to the TORRE Android application distributed through Google Play.
Contact: mylsoftware01@gmail.com
Short summary
TORRE is a single-device game. It has no user accounts, no login, and no servers of ours.
- We do not collect your name, email, contacts, precise location or any information that tells us who you are.
- Your progress — scores, coins, unlocked content, settings and player name — is saved only on your own device.
- The Game contains advertising provided by Google AdMob. Google, as our advertising partner, collects device information for that purpose (section 5).
- The Game uses Google Firebase to receive anonymous usage statistics, crash reports and game settings (section 6). These are not linked to your name, your Google account or your advertising ID. Google is the only third party involved.
- The Game's local two-player mode sends your chosen player name directly to the other phone next to you, never to a server.
1. Information stored on your device
The Game saves the following on your device, using Android's standard app storage:
- Your high scores and game statistics
- Your in-game coin balance and which cosmetic items and collectibles you have unlocked
- Your daily streak and number of days played
- Your settings: language, graphics mode, audio volumes, notification preferences
- The player name you type in, if you choose to enter one
- A randomly generated device identifier used only to tell two phones apart during a local match. It is not linked to you, to your Google account, or to any advertising identifier.
- Your local match history against nearby players
We never receive any of this. It is not transmitted to us and we have no way to access it. It stays in the Game's private storage on your phone. (The anonymous statistics described in section 6 are counts and events, such as "a game ended at floor 40"; they never include your player name, your balance or this identifier.)
Deleting it: uninstalling the Game removes all of it from your device.
2. Backup to your own Google account
Like most Android apps, TORRE uses Android's built-in Auto Backup. If backup is enabled in your device settings, Android may copy the Game's saved data to your personal Google Drive storage so that your progress can be restored if you reinstall the Game or set up a new phone.
This is a feature of the Android operating system, performed by Google on your behalf and into your own Google account. We have no access to these backups. You can disable or delete backups at any time in your device settings, under Google > Backup.
3. Local two-player mode
TORRE includes a local duel mode that connects two phones that are physically near each other, using Google Nearby Connections over Bluetooth and Wi-Fi.
- The connection is direct between the two devices. No data passes through our servers because we do not operate any.
- What is exchanged during a match: the player name you chose, a device identifier used to synchronise the match, and the moves and score of the match in progress.
- Choose a player name that does not identify you if you do not want the other player to see it. The field is optional and can be left empty or changed at any time in Options.
- The details of a match are stored only on the two phones involved. The anonymous statistics of section 6 record that a match took place (result, score, duration) and technical connection errors, never the player names or device identifiers of either player.
4. Permissions the Game requests, and why
Internet — to load advertisements, to send the anonymous usage statistics and crash reports described in section 6, and to download game settings. Without a connection the Game works normally.
Notifications — only to show reminders you have explicitly turned on. Notifications are created and scheduled on your device; no message is sent from any server.
Bluetooth and Wi-Fi (scan, advertise, connect) — only to find and connect to a nearby phone in local two-player mode.
Approximate and precise location (Android 12 and older only) — we do not collect, use, or store your location. On these older Android versions, the operating system required apps to hold the location permission in order to scan for nearby Bluetooth devices at all. It is used solely to discover the other phone. On Android 13 and newer the Game does not request location permission.
Notifications and the two-player mode are optional. If you decline these permissions, the rest of the Game works normally.
5. Advertising
TORRE shows advertisements supplied by Google AdMob. Ads that reward you with in-game coins are always optional: nothing in the Game requires you to watch one.
To serve and measure ads, Google may collect and process information such as your device's advertising identifier, IP address, device type and operating system version, and your interactions with ads. This collection is carried out by Google, not by us, and is governed by Google's own policies. You can read how Google uses this information at https://policies.google.com/technologies/partner-sites.
We do not receive any personal information from Google. We only see aggregate, non-identifying reports such as how many ads were shown in total.
Your controls:
- Reset or delete your advertising ID, or turn off ad personalisation, in your device settings under Settings > Privacy > Ads. Deleting the identifier stops personalised advertising.
- Users in the European Economic Area, the United Kingdom and Switzerland are shown a consent form the first time ads appear, where you can accept or refuse personalised advertising. You can change that choice later from the Game's Options screen.
6. Usage statistics, crash reports and game settings (Firebase)
TORRE uses three services of Google Firebase, provided by Google LLC, to understand how the Game is played, to fix errors, and to adjust some values without publishing a new version:
- Google Analytics for Firebase — anonymous usage statistics: when a game starts and ends, its level, floors reached and duration; which power-ups are earned and used; coins earned and items unlocked inside the Game; how long a rewarded video took to load; which rewarded videos are watched and the estimated advertising revenue they generate; which screens are opened; results and connection errors of local duels. Google also records automatically the app version, device model, Android version, approximate country and language (derived from a masked IP address), and when the Game was first opened.
- Firebase Crashlytics (not used in the European Economic Area, the United Kingdom or Switzerland) — crash reports: when the Game closes unexpectedly or an error occurs, a technical report is sent with the point in the code where it happened, the device model and Android version, and the Game's language, graphics mode and level. If the error happened around a local duel, the report may include the last lines of the duel's technical log, with player names and device identifiers removed.
- Firebase Remote Config — the Game downloads, at most once per hour, a small set of game settings (such as the duration of a power-up). Nothing about you is sent except what is needed to deliver them.
To work, these services create a random identifier for this installation of the Game (an "app instance" or "installation" ID). It is not your name, your Google account or your advertising ID, and a new one is created if you reinstall the Game. The advertising ID is not used for statistics.
Never sent: your player name or anyone else's, the device identifier used in local duels, anything you type, your contacts, files or precise location, and your coin balance or full inventory.
How we limit it: Google Signals is turned off, and the options that let Google use this data for its own products or advertising are turned off. We see only aggregate reports and individual crash reports; we cannot identify you from them.
Retention: statistics are kept for 14 months and crash reports for 90 days, after which Google deletes them.
Consent (European Economic Area, United Kingdom and Switzerland): the consent form mentioned in section 5 also covers analytics. If you do not consent, Google Analytics does not store an identifier on your device and only receives limited, non-identifying signals. You can change your choice from the Game's Options screen. Crash reports are not collected in these regions, whatever you choose.
Google may process this information on servers outside your country. How Google handles Firebase data is explained at https://firebase.google.com/support/privacy.
7. What the Game does not do
To be explicit, TORRE does not:
- Require or offer any account, login, registration or email address
- Contain chat, messaging, forums, or user-to-user text of any kind other than the player name shown during a local duel
- Track you across other apps or websites, or link the statistics of section 6 to your advertising ID
- Use browser cookies
- Collect, request, or store your contacts, photos, files, microphone, camera, calendar or location data
- Sell or share any information with data brokers
- Offer in-app purchases. The current version of the Game contains none. If this changes, this Policy will be updated before that version is released
8. Children
TORRE is not directed to children under 13, and we do not knowingly collect personal information from them. In Google Play the Game is rated for players aged 13 and over, and it is not part of the Designed for Families programme.
If you are a parent or guardian and believe a child under 13 has provided personal information through the Game, please contact us at mylsoftware01@gmail.com and we will take appropriate steps.
If you are between 13 and 18, we suggest you review this Policy with a parent or guardian, and that you use a nickname rather than your real name in the local two-player mode.
9. Data retention and your rights
Your progress is held only on your device, and we hold no data that identifies you. The anonymous statistics and crash reports of section 6 are deleted automatically after the periods stated there. All Game data is under your control:
- To delete everything: uninstall the Game. To also remove the cloud backup described in section 2, delete the Game's backup in your device settings under Google > Backup.
- Uninstalling also resets the installation identifier of section 6, so new statistics cannot be linked to the old ones.
- For data held by Google in connection with advertising, use Google's own controls and the link in section 5.
If you have a question about your data in relation to the Game, write to mylsoftware01@gmail.com and we will answer.
10. Changes to this Policy
We may update this Policy when the Game changes. The current version is always available at the address where you are reading it and inside the Game itself, under Options > About. The "Last updated" date at the top shows when it last changed. Continuing to use the Game after a change means you accept the updated Policy.
11. Contact
MyL Software
Email: mylsoftware01@gmail.com